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Path of warriors witcher 3
Path of warriors witcher 3










path of warriors witcher 3

xml and the folder where the folder gameplay In the parameter-dir= to specify the path to the folder with the finished mod, but not to the file. Wcc_lite metadatastore -path=.\Mods_Making\ Packed_Mods\modBoots\content is the creation of metadata.store the file (without it the mod will not work) ?wcc_lite pack -dir=.\Mods_Making\modBoots -outdir=.\Mods_Making\ Packed_Mods\modBoots\content - packing files in the games archives format. To do this, create next file Uncooking.bat another text document and write two commands: By changing them, we need to pack the file. Then change in this file the parameters you want. Example: we want to edit the file def_item_boots.xml (you can edit through an ordinary Notepad, but I suggest using Notepad++), but first copy it to a folder Mods_Making/modBoots/gameplay/ items/def_item_boots.xml (don't forget to save the folder structure, in this example, it is underlined and in italics).

path of warriors witcher 3

\Uncooked_Files\gameplay\items_plus immediately suggest directly to these folders, the files do not change, and copy the desired files into the staging folder, so that you maintain just in case the original game files. Then after a long unzipping open the folder Uncooked_Files, files, statistics, items such as weapons and armor are stored in the folder. Save this file as Uncooking(name you can choose any, but it is better to write something, to avoid confusion) format. For this we recommend to create a special folder where you will create a fashion (In the above line is Mods_Making) In the parameter-outdir= specify the path to where the unzipped files are playing. In the parameter-indir= specify the path to the content folder in the root of the game (preferably specify path in quotes, and elsewhere). ?wcc_lite uncook -indir=.\The Witcher 3 Wild Hunt\content -outdir=.\Mods_Making\Uncooked_Files \Witcher 3 Mod Tools\bin\圆4 So create a text document and write a command:

path of warriors witcher 3

Access re-opened!ĭownload installed Mod Tool anywhere. PS On disk to the latest version, works for 1.31 and GOTY. To get started, download Witcher 3 Mod Tool download here: If you want, you can throw Mod Tool and explain everything in detail, write to me in PM. Then the changed files need to pack back, this is done using the same program (IMPORTANT!!! The folder structure should remain the same, ie: you changed the file def_items_weapons_relic.xml he was in gameplay/items/def_items_weapons_relic.xml when you archive files, def_items_weapons_relic.xml will have to be at the same address: gameplay/items/def_items_weapons_relic.xml.Īccordingly, the hitch in all of this is just the unboxing the Boxing game files, because everything is given to do through the command line (however, for partial automation exists. Here are the file statistics of all game objects in a format. Unpack, find the gameplay in this folder there are two folders you need (sorry for tautology) items (for standard games) and items_plus (for New game+).












Path of warriors witcher 3